![]() "Kotaku" analyzed the efficiency of the development team at Innersloth, concluding the company succeeded at persevering to improve their product even after an initial stage of failure to achieve popularity in the beginning. Bromander lamented that they were not skilled at promoting their products, telling Kotaku, "We're really bad at marketing." Bromander updates fans on Innersloth developments on his Twitter and his YouTube channel where he had 80,000 subscribers in September 2020. In an interview with Kotaku, Bromander explained the strengths and weaknesses behind the developers at Innersloth. During early game design, the Innersloth team engages in creating prototypes with rough images, detailing the art design at a later stage once they worked out the basic game mechanics. In their early development process, the Innersloth team traveled to a video game convention PAX and were inspired by viewing the game Nuclear Throne. ![]() Liu was hired as artist for Innersloth shortly after its co-founding by Bromander and Willard. Amy Liu is artist, designer, and animator for Innersloth. Willard serves as a computer programmer and head of business management for Innersloth. Development Team īromander serves as an artist, animator, and game designer for Innersloth. Bromander and Willard founded Innersloth as a privately held company in 2015. After Willard left his job at Microsoft, they decided to form a joint venture together. īromander and Willard discovered their video game development skills could help each other, with Bromander's skill game design and artwork complementing Willard's computer programming background. All three members of the Innersloth team first met in college at Oregon State University (OSU), and began video game development together after graduation. Innersloth was formed by video game developer Marcus Bromander, who goes by the username PuffballsUnited on the gaming website Newgrounds with his colleague and co-founder Forest Willard. The developers rarely meet in person, preferring remote work. The Innersloth team has maintained their focus as an indie game developer. They are based out of Redmond, Washington. Its staff consists of five programmers, two artists, and a community director. Innersloth is structured as a limited liability company.
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